# Working with linked assets

Linked assets are designed for serialized fields in mod-owned prefabs, ScriptableObjects, scenes, and prefab-patch variants.

* [Using linked assets in your mod](/doc/using-linked-assets-in-your-mod-0F3i4RBHJW) covers normal Inspector use, prefab patches, source-version updates, and the non-redistribution boundary.
* [Asset types, sub-assets, and references](/doc/asset-types-sub-assets-and-references-IKlL8zejv6) explains main assets, sub-assets, type compatibility, previews, and complex runtime assets.

For packaging or standalone-player behavior, continue with [Builds and troubleshooting](/doc/builds-and-troubleshooting-BVeqLtrxlh).

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**Documents**

- [Using linked assets in your mod](https://docs.ksp2redux.org/s/0a4a3e31-0b40-48e0-bd81-e14856f80d3d/doc/using-linked-assets-in-your-mod-0F3i4RBHJW)
- [Asset types, sub-assets, and references](https://docs.ksp2redux.org/s/0a4a3e31-0b40-48e0-bd81-e14856f80d3d/doc/asset-types-sub-assets-and-references-IKlL8zejv6)