Working with linked assets
Linked assets are designed for serialized fields in mod-owned prefabs, ScriptableObjects, scenes, and prefab-patch variants.
Using linked assets in your mod covers normal Inspector use, prefab patches, source-version updates, and the non-redistribution boundary.
Asset types, sub-assets, and references explains main assets, sub-assets, type compatibility, previews, and complex runtime assets.
For packaging or standalone-player behavior, continue with Builds and troubleshooting.