TransformActivator
TransformActivator enables named child transforms on the instantiated part hierarchy.
Purpose
Use this transformer when a variant should reveal a mesh, prop, or other child object that already exists under the part prefab. It is a good fit for simple visual toggles where the transform is already authored and only needs to be activated.
Type
Source-backed runtime type: VSwift.Modules.Transformers.TransformActivator
Fields
Transforms:List<string>Each string is a child-transform name searched recursively under the part root
Behavior
ApplyCommon: recursively finds each named transform and sets the correspondingGameObjectactiveApplyInOab: no effectApplyInFlight: no effect
State handling
Reverter: yes, via
TransformReverter.InstanceSaves information: no
Visualizes information: no
Example
Transformers: [
{
Name: "TransformActivator",
Transforms: ["variant_mesh", "secondary_fairing"]
}
]Caveats
The target transform must already exist in the prefab hierarchy.
This transformer activates objects; it does not create new transforms or edit meshes.
Missing transform names are logged as errors by the runtime.