# Setting up the thunderkit import manually

## 

Open Tools > ThunderKit > settings


1. ![](https://docs.ksp2redux.org/api/files.get?sig=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJrZXkiOiJ1cGxvYWRzLzNmNzc4YTZmLTUzYTMtNGE3Yy05MzRlLThmNDkxY2VjMjBjYy9hMjUyODFmMi1kOTU0LTQ1NWItOGU0OS1hMWExMmQ4NmM1MDcvaW1hZ2UucG5nIiwidHlwZSI6ImF0dGFjaG1lbnQiLCJpYXQiOjE3OTM1MDkyMDAsImV4cCI6MTc5MzU5NTYwMH0._cJYA5a2HRZMeVYZkqWqkwZbPgIDLcJtPpvHv1hjwXo " =920x381")

   
2. Go to `ThunderKit Settings` and press `Import`

   ![](https://docs.ksp2redux.org/api/files.get?sig=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJrZXkiOiJ1cGxvYWRzLzNmNzc4YTZmLTUzYTMtNGE3Yy05MzRlLThmNDkxY2VjMjBjYy9kNmY0MDQ2OC01YjZjLTRkYzgtOGJmOC02MDNlZDI3YWUxNWEvaW1hZ2UucG5nIiwidHlwZSI6ImF0dGFjaG1lbnQiLCJpYXQiOjE3OTM1MDkyMDAsImV4cCI6MTc5MzU5NTYwMH0.hGla7uUbugqBCfTAbXrA6J9uJfMZYhBwJtZHeg6HeV4 " =1259x721")

   
3. Select `KSP2_x64.exe` from your KSP2 Redux install folder, and click open


:::warning
You must use a version of KSP2 with Redux beta 5 or newer installed

:::


4. Both times it prompts to restart the project, click `Restart Project`, again pressing `Ignore` when it warns about compile errors
5. Now there should be an item in the assets folder named `ImportKsp2ToEditor`, click on it, then click `Execute` in the inspector

   ![](https://docs.ksp2redux.org/api/files.get?sig=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJrZXkiOiJ1cGxvYWRzLzNmNzc4YTZmLTUzYTMtNGE3Yy05MzRlLThmNDkxY2VjMjBjYy8yN2M2NTQwNS02YjRmLTQwOTgtYTk3Yi1mMTU0Yzc1ZTQ4OWIvaW1hZ2UucG5nIiwidHlwZSI6ImF0dGFjaG1lbnQiLCJpYXQiOjE3OTM1MDkyMDAsImV4cCI6MTc5MzU5NTYwMH0.wott9g-J5AhUHK8aup6KLa95hZMkURJqQfjXLiqZLAk " =1599x501")

   
   
6. You should now have KSP2 Redux imported into your project, to test this, you can open the `boot-ksp` scene then enter play mode in the editor