Scenery - Standard (Opaque) shader
Main shader used for the parts
This (KSP2/Scenery/Standard (Opaque)) is the main shader used for parts and the shader that allows for parts to be repainted.
Property | Name | Type | Default Value | Recommended Value | Description |
|---|---|---|---|---|---|
| Color | Color |
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| Color multiplier for |
| Albedo Map | Texture2D |
| Map used for areas with no color under the | |
| Metallic | Texture2D |
| Main map for smoothness/metallic | |
| Metallic/Smoothness Map |
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| Smoothness Scale |
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| Multiplier for smoothness |
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| Normal Map | Texture2D |
| Main normal/bump map for the part | |
| Detail Normal Map | Texture2D |
| tileable extra details | |
| Detail Mask | Texture2D |
| mask for | |
| Detail Normal Scale |
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| Multiplier for details' bump | |
| Detail Normal Tiling |
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| Occlusion Map | Texture2D |
| Stock part's dont seem to use this. Occlusion seems to imbeded into | |
| Strength |
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| Multiplier for ambient occlusion | |
| Emission Map | Texture2D |
| Map for emission used by engines and generators | |
| Emission Color | Color |
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| Use Time of Day | Toggle |
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| Min |
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| Max |
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| Paint Color A | Color |
| Base paint for the part (will be overwritten during runtime) | |
| Paint Color B | Color |
| Accent paint for the part (will be overwritten during runtime) | |
| Paint Mask | Texture2D |
| This is a special texture where: | |
| Paint Smoothness Scale |
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| Multiplier for smoothness on painted areas |
| Use PaintMask for Paint Smoothness | Toggle |
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| when true, |
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| Color |
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| Cull Mode |
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| Depth Offset |
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