Prefabs
Prefab patches let mods change Unity prefabs without distributing replacement copies. Several mods can patch the same stock prefab: Patch Manager resolves their requirements and order, applies their operations to one effective prefab, and reports conflicts or invalid targets.
Guides
Getting started explains the model and walks through a first visual patch from linked stock prefab to packaged manifest.
Visual authoring covers supported prefab overrides, stable IDs, references, dependencies, and ordering.
Code authoring covers the C# and Lua frontends.
Compatibility and troubleshooting explains preview, diagnostics,
pm_summary.log, and common failure modes.
The normal workflow
Create a linked Addressable for the stock prefab.
Create a prefab-patch variant from that link.
Edit the variant in Unity and save it.
Preview the effective prefab.
Build and deploy the mod normally.
Open a campaign that has your mod on. Test the content that instantiates the prefab, and examine
pm_summary.log.