Part modding guides

So, you want to make a custom part for KSP2. Great! But where do you start? What tools do you need?

The pages below contain all the information you need to create your very own parts mod. The first step to any modded part is modelling it; most modders use Blender for this. KSP2 uses some standard part sizes you will need to keep in mind while making your model. Next, you will learn how to properly texture your model, including how to make it repaintable in the VAB, using a program like Adobe Substance Painter or similar. Finally, you will set up your part pack mod in Unity, and you will at last have your very own custom part in KSP2. Go wild!

Main guide

Part modding guide

Before you start

How to name your part

Modelling

Modeling the mesh in Blender

Sizes

Texturing

Configuring Substance Painter

Texturing

Texturing the mesh in Substance 3D Painter

Implementation

Setting up a mod in Unity

Configuring the part in Unity

Configuring parts

Configuring the reentry effects

Configuring the part animation

Part modding videos (tutorials)

Finishing up

Sounds for parts with Wwise and Unity

Creating a part icon

See also

Part modules

Stage type

Staging Icon Asset Address

Part category

Part family

Resources