Linked addressables

Linked Addressables let a mod project use stock KSP2/Redux assets as persistent Unity references without copying those assets into the mod. You can browse the external catalog, create a linked project asset, drag it into serialized fields, and use linked prefabs as the source for visual prefab patches.

Guides

The normal workflow

  1. Complete the normal Redux mod-project and ThunderKit setup.

  2. Open Modding → Linked Addressables → Open Browser….

  3. Find the stock asset by address, label, or type.

  4. Create a linked asset under your project's Assets folder.

  5. Assign it to a mod-owned prefab or ScriptableObject, or create a prefab patch from a linked prefab.

  6. Build the mod through the supported pipeline and test the packaged result.

The linked project asset is an identity bridge, not a redistributable copy. Keep the game's Addressables source outside your mod and never package stock bundles as mod-owned content.