Builds and troubleshooting
Linked references require different handling in mod packages and standalone player builds.
Build and distribute a mod explains the supported mod pipeline, release contents, clean-install testing, and what stock content must not be packaged.
Player builds and advanced options explains normal File → Build Profiles builds and the optional external-source copy setting.
Troubleshooting linked Addressables provides a source-to-runtime debugging routine and explains the diagnostics menu.
The player-build page applies only to SDK and test projects that intentionally build a standalone Unity player.